Tue Jun 03 02:33:22 PM +08 2025 #42

https://en.wikipedia.org/wiki/Sales_(band)

Tue Jun 03 12:48:26 PM +08 2025 #41

Functional programming allows a programmer to express ideas in an inherently mathematical way. This makes FP great for things like mathematical proofs, or great for people with a mathematical background who struggle to think like a programmer. It also simplifies code - if I'm reading a function with zero side-effects, or zero mutation of some data structure, then I can very clearly see the input, transformation and output. This style of function should be prioritised where appropriate, even in a procedural language like C. Reducing cognitive load for a programmer is clearly a bonus.

Tue Jun 03 11:57:53 AM +08 2025 #40

The difference may not seem drastic, but the compounding performance returns will be vital in applications like simulations, games, and real-time systems where each CPU cycle is gold-dust, and each cache miss a deterrent to having a great product. So, in a well-written program, an engineer may make use of SoA for field-wise operations, and AoS for entity-wise operations.

Mon Jun 02 10:30:25 AM +08 2025 #39

Feeling stronger

Fri May 30 03:14:46 PM +08 2025 #38

$ python benchpop.py Size: 1000 - With: 0.0015s, 10318 comps | Without: 0.0018s, 16850 comps Size: 2000 - With: 0.0048s, 22672 comps | Without: 0.0042s, 37745 comps Size: 5000 - With: 0.0110s, 63319 comps | Without: 0.0120s, 107652 comps Size: 10000 - With: 0.0206s, 136634 comps | Without: 0.0276s, 235294 comps Size: 20000 - With: 0.0454s, 293288 comps | Without: 0.0583s, 510657 comps Oh, there it is. 🙄

Fri May 30 03:07:39 PM +08 2025 #37

$ python bench.py With siftdown inlined: 3.995546 seconds, Comparisons: 1648612 Without siftdown: 3.329431 seconds, Comparisons: 1882563 🫣

Fri May 30 03:02:48 PM +08 2025 #36

$ python bench.py With _siftdown: 6.305621 seconds, Comparisons: 1649692 Without _siftdown: 5.422437 seconds, Comparisons: 1880839 🤔

Thu May 29 09:48:32 PM +08 2025 #35

I am confused. 🧠

Thu May 29 09:46:42 PM +08 2025 #34


def _siftup(heap, pos):
    endpos = len(heap)
    startpos = pos
    newitem = heap[pos]
    # Bubble up the smaller child until hitting a leaf.
    childpos = 2*pos + 1    # leftmost child position
    while childpos < endpos:
        # Set childpos to index of smaller child.
        rightpos = childpos + 1
        if rightpos < endpos and not heap[childpos] < heap[rightpos]:
            childpos = rightpos
        # Move the smaller child up.
        heap[pos] = heap[childpos]
        pos = childpos
        childpos = 2*pos + 1
    # The leaf at pos is empty now.  Put newitem there, and bubble it up
    # to its final resting place (by sifting its parents down).
    heap[pos] = newitem
    _siftdown(heap, startpos, pos)
There is possible another implemetations of siftup routine, withou calling _siftdown function. We need just on each iteration compare if value at pos index is bigger than children. If not we must break the loop, stop iteration. Create two functions to heapify list, one using siftup which breaks the loop, another one using snippet I gave. Timeit and benchmark the best way possible agains both implementations, format the out put. give me the script https://github.com/fuzz88/rust_stuff/blob/master/heap/bench.py
fuzz@workstation:~/code/rust_stuff/heap$ python bench.py 
Heapify Performance Comparison (10 runs on list of 10,000 items):
With _siftdown:     0.030211 seconds
Without _siftdown:  0.011579 seconds
Result: Alternative implementation without _siftdown is faster. 🫠

Thu May 29 09:35:05 PM +08 2025 #33

Yeah. I guess swapping two elements of slice is just faster than assigning one to another through = and pointing this values by index. No matter how many compare operations we can avoid.

Thu May 29 09:19:10 PM +08 2025 #32

Ok, here is the trick in Python's heap structure implementation that allows us to cut amount of comparison when sifting up items in the heap. https://github.com/python/cpython/blob/3.13/Lib/heapq.py#L278 We don't compare parent value with the children when sifting it up, assuming that item which is taken from the leaf will end up somewhere near the leaf. The idea (D.Knuth, Art of Programming, Volume 3) is to sift item through smallest of the children (and shifting smallest child towards the root on each step) to the leaf without swapping it in a process, then assign it to the leaf, and then sift it down to the proper place. Doing it this way must reduce amount of "compare" operations, because sifting item down to it place from the leaf is shorter path than the sifting it up to its location towards the leaf. It is low price to don't stop ("break" the loop) on proper location, but go down to the leaf with low cost operations and then go a little bit up comparing values. I know I have formulated this idea twice already. :-) Here is the third time: we make long path cheaper, according the heuristics about nature of the value we are sifting through the heap. Now, here is my research. I had wrote a little bit of code in Rust, playing with the heap. I am 37 years old programmer, but never played with the heap data structure. Oh, boy, brothers. Just having some fun here. And I've tested and benchmarked some code. And... idk, but my benchmarks in Rust said that "non-optimized" version when we swapping items towards the leaf and breaking the loop when we arrived is faster. Is this compiler optimizations? Some low-level stuff? I am not really into that. Maybe I made a mistake. https://github.com/fuzz88/rust_stuff/blob/master/heap/src/main.rs#L73 test tests::bench_heapify_not_optimized ... bench: 2,796.01 ns/iter (+/- 54.45) test tests::bench_heapify_optimized ... bench: 6,668.45 ns/iter (+/- 182.72) Just a memo to myself: benchmark critical parts, make decisions based on the data. Or just use "good enough" stuff for the task. I will call it a day.

Wed May 28 05:32:22 PM +08 2025 #31

"Be patient. Your future will come to you and lie down at your feet like a dog who knows and likes you no matter what you are."

Wed May 28 01:58:00 PM +08 2025 #30

...And Justice for All (1979)

Wed May 28 11:04:36 AM +08 2025 #29

What is good style? Good style in any language consists of code that is: Understandable Reusable Extensible Efficient Easy to develop and debug It also helps ensure correctness, robustness, and compatibility. Maxims of good style are: Be explicit Be specific Be concise Be consistent Be helpful (anticipate the reader's needs) Be conventional (don't be obscure) Build abstractions at a usable level Allow tools to interact (referential transparency) Know the context when reading code: Who wrote it and when? What were the business needs? What other factors contributed to the design decisions?

Mon May 26 11:46:21 PM +08 2025 #28
Sat May 17 10:40:56 PM +08 2025 #27
Thu May 15 08:34:58 PM +08 2025 #26
Wed May 14 05:26:51 PM +08 2025 #25

123

123

Thu May 08 01:56:23 PM +08 2025 #24

vo2max

Sun May 04 08:58:09 AM +08 2025 #23
Sun May 04 08:25:24 AM +08 2025 #22
Wed Apr 30 12:40:53 PM +08 2025 #21

well tapered

Tue Apr 29 12:31:46 PM +08 2025 #20

When you ignore convention, you must be ready to stand your ground.

Sat Apr 26 12:55:49 AM +08 2025 #19

¯\_(ツ)_/¯

Mon Apr 21 10:56:38 PM +08 2025 #18

In computer programming our basic building block has an associated time grain of less than a microsecond, but our program may take hours of computation time. I do not know of any other technology covering a ratio of 10¹⁰ or more: the computer, by virtue of its fantastic speed, seems to be the first to provide us with an environment where highly hierarchical artefacts are both possible and necessary. This challenge, viz. the confrontation with the programming task, is so unique that this novel experience can teach us a lot about ourselves. It should deepen our understanding of the processes of design and creation, it should give us better control over the task of organizing our thoughts.